void |
PeasyGradients.conicGradient(Gradient gradient,
processing.core.PVector centerPoint,
float angle) |
Renders a conic gradient.
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void |
PeasyGradients.crossGradient(Gradient gradient,
processing.core.PVector centerPoint,
float angle,
float zoom) |
Leading to a 'X' shape.
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void |
PeasyGradients.diamondGradient(Gradient gradient,
processing.core.PVector centerPoint,
float angle,
float zoom) |
Renders a gradient where colors are plotted according to the manhattan
distance between the position and midpoint, forming a diamond-shaped
spectrum.
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void |
PeasyGradients.fractalNoiseGradient(Gradient gradient,
processing.core.PVector centerPoint,
float angle,
float scale,
micycle.peasygradients.utilities.FastNoiseLite.NoiseType noiseType,
micycle.peasygradients.utilities.FastNoiseLite.FractalType fractalType,
int fractalOctaves,
float fractalGain,
float fractalLacunarity) |
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void |
PeasyGradients.hourglassGradient(Gradient gradient,
processing.core.PVector centerPoint,
float angle,
float zoom) |
Renders what I've described as a an hourglass gradient, owing to it's
similarity with an hourglass at certain angles.
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void |
PeasyGradients.hourglassGradient(Gradient gradient,
processing.core.PVector centerPoint,
float angle,
float zoom,
float pinch,
float roundness) |
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void |
PeasyGradients.linearGradient(Gradient gradient,
float angle) |
Renders a linear gradient (having its midpoint at the centre of the
sketch/render target).
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void |
PeasyGradients.linearGradient(Gradient gradient,
processing.core.PVector centerPoint,
float angle) |
Renders a linear gradient with a given gradient midpoint.
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void |
PeasyGradients.linearGradient(Gradient gradient,
processing.core.PVector centerPoint,
float angle,
float length) |
Renders a linear gradient using a given gradient centerpoint, angle and
length.
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void |
PeasyGradients.linearGradient(Gradient gradient,
processing.core.PVector controlPoint1,
processing.core.PVector controlPoint2) |
Renders a linear gradient using two user-defined control points, specifying
the position of the first and last colors (the angle of the gradient is the
angle between the two control points).
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void |
PeasyGradients.noiseGradient(Gradient gradient,
processing.core.PVector centerPoint,
float angle,
float scale) |
Renders a noise gradient, using the FastNoise library to generate noise
values.
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void |
PeasyGradients.noiseGradient(Gradient gradient,
processing.core.PVector centerPoint,
float angle,
float scale,
micycle.peasygradients.utilities.FastNoiseLite.NoiseType noiseType) |
Renders a noise gradient in the given noise type.
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void |
PeasyGradients.polygonGradient(Gradient gradient,
processing.core.PVector centerPoint,
float angle,
float zoom,
int sides) |
Renders a polygonal gradient
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void |
PeasyGradients.radialGradient(Gradient gradient,
processing.core.PVector centerPoint,
float zoom) |
Renders a radial gradient.
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void |
PeasyGradients.spiralGradient(Gradient gradient,
processing.core.PVector centerPoint,
float angle,
float curveCount) |
Renders a spiral gradient
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void |
PeasyGradients.spiralGradient(Gradient gradient,
processing.core.PVector centerPoint,
float angle,
float curveCount,
float curviness) |
Renders a spiral gradient with a specific "curviness".
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void |
PeasyGradients.spotlightGradient(Gradient gradient,
processing.core.PVector originPoint,
float angle,
float beamAngle) |
Renders a spotlight-like gradient using a given origin point, angle and light
angle.
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void |
PeasyGradients.spotlightGradient(Gradient gradient,
processing.core.PVector originPoint,
processing.core.PVector endPoint) |
where beam angle scales depending on distance between points
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void |
PeasyGradients.uniformNoiseGradient(Gradient gradient,
processing.core.PVector centerPoint,
float z,
float angle,
float scale) |
Renders a noise gradient having a uniform distribution, and using a given
noise z value.
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